Acta Metallurgica Sinica(English letters)

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论网络教育游戏的设计

高宇; 张新明   

  1. 安徽师范大学 教育科学学院
  • 收稿日期:2007-01-12 修回日期:1900-01-01 出版日期:2007-06-30

Ondesignofedugamesonline

GAO Yu ZHANG Xin-ming   

  1. College of Educational Science; Anhui Normal University
  • Received:2007-01-12 Revised:1900-01-01 Online:2007-06-30

摘要: 本文着重讨论如何设计既吸引青少年积极参与,又能得到学校家长教师肯定的网络教育游戏,提出任务驱动、有限目标、竞争合作、对象适应、功能完备等策略。

关键词: 网络教育游戏, 任务驱动, 有限目标

Abstract: In recent years, games on line have become one of the important means for young students’ out-of- class entertainment and study. To look into the potential of the combination of education with games on line. First the essay gives a definition of edugame on line and then discusses how to design edugame on line accepted by students, paterfamilias and teachers, which includes five strategies: quest-based strategy, finite goal strate- gy,competition and cooperation strategy, adapting strategy and function maturity strategy.

Key words: edugameonline, quest-based, finitegoal

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