Acta Metallurgica Sinica(English letters)

• 网络文化 • 上一篇    下一篇

网络游戏文化产业化的研究

任乐毅; 梁雄健   

  1. 北京邮电大学 经济管理学院
  • 收稿日期:2006-05-04 修回日期:2008-11-05 出版日期:2006-10-30

Astudyoftheindustrializationofthecybergamesculture

REN Le-yi~1; LIANG Xiong-jian~2   

  1. School of Humanities; Law and Economics; BUPT;
  • Received:2006-05-04 Revised:2008-11-05 Online:2006-10-30

摘要: 网络游戏的发展是伴随着网络文化和文化产业共同的发展而进行的。本文通过对国内网络游戏发展环境的介绍,分析了网络游戏的文化产业化,其中包括了网络游戏作为文化传播载体所带来的经济效益、社会效益等。文章最后指出了网络游戏的文化发展方向。

关键词: 网络游戏, 网络文化, 价值链, 文化产业

Abstract: The development of cyber games is following the common development of cyber culture and culture industry.Through the introduction to the developing environment of the domestic cyber game,this article analyzes the industrialization of culture of cyber games including the financial and social profitability and so on by the cyber games as the carrier for spreading culture.At last,the direction of cultural development is pointed out.

Key words: cybergame, cyberculture, valuechain, cultureindustry

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