Journal of Beijing University of Posts and Telecommunications(Social Sciences Edition) ›› 2012, Vol. 14 ›› Issue (1): 16-20.

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Cultural Analysis of Self-Identification and Avatar Based on Role-Playing Games

  

  1. (1School of Humanities, Beijing University of Posts and Telecommunications, Beijing 100876, China;
    2 Beijing Key Laboratory of Network System and Network Culture(Beijing University of Posts and
    Telecommunications), Beijing 100876, China)
  • Received:2011-12-30 Online:2012-02-28 Published:2023-03-27

Abstract:

Based on the avatar phenomenon in network role-playing games, from the perspective of culture, the paper analyzes features of role-playing games, the meaning of the avatar in network role-playing games and the reasons that people enjoy role-playing games and chose different avatars By reviewing theories about avatar and self-identification, and analyzing role-playing game cases, this paper tries to further explain the importance of avatar to self-identification The paper argues that the avatars in network role-playing games have realized people’s desire to be another ego and provided a new way of self-identification for participants

Key words: network games;self-identification, avatar, role-playing games

CLC Number: